Play-to-earn projects have been making a lot of noise in the crypto space over the past year, both good and bad. Top games like Alienworlds and Splinterlands are seeing high numbers of weekly average users. Funding has increased for play-to-earn games year-over-year, signalling growth in the industry.

However, the larger these projects grow, the more they become targets for malicious hackers. Axie Infinity and its Ronin Network were the victims of the largest DeFi exploit in history just back in March. The developer has since gathered funds to compensate users affected by the hack.
Other games have risen to challenge Axie Infinity’s first-mover advantage, like Aurory on Solana and Crabada on Avalanche. Meanwhile, signs of growth in the space continue, as the United States’s National Football League (NFL) and Major League Baseball (MLB) have both announced upcoming play-to-earn NFT games.

Developments like these point to a situation in which play-to-earn games act as the gateway for the onboarding of millions of new crypto and NFT users. However, questions remain about the overall sustainability of play-to-earn projects and their management.
These native tokens are used for in-game purchases and for facilitating trades between players. As long as those tokens are seen as valuable by both players and investors alike, they have value.

If we use Axie Infinity as an example, players use ETH to purchase Axies, which are Pokemon-like NFT creatures. Players earn Smooth Love Potion (SLP) tokens. SLP functions as a kind of experience point that is spent when breeding new Axies. Axies can be used for breeding a total of seven times, with each time costing more SLP.
Players are rewarded SLP by winning battles with their Axies and by completing quests. This mechanic worked pretty well for a while but has run into some issues recently.
Players can also trade Axies as well as purchase in-game real estate. Each transaction requires a fee that consists of SLP and Axie Infinity’s governance token, Axie Infinity Shards (AXS).
For another reference, the metaverse project Decentraland uses its native token, MANA, to facilitate the purchase of in-game plots of land, goods, and services. MANA’s value is ultimately derived from the demand to participate in Decentraland’s virtual world.
As Axie Infinity grew in popularity early on, it attracted new players from developing countries. Players in those countries earned SLP through the game and its “scholarship” program. This led to more and more players joining Axity Infinity, earning SLP, and selling it for profit.
Eventually, the amount of SLP being created through battles and quests became greater than the amount of SLP being destroyed by breeding Axies.
The continued selling of SLP for real-world money has contributed to an oversupply of the cryptocurrency and a lack of demand. In addition, the amount of SLP that can be created is uncapped, creating a perfect storm for an inflation problem.
New users are needed and with them the hopes that their participation in the game by breeding new Axies will level out this imbalance - a supply and demand imbalance that is by no means unique to Axie Infinity.
Sky Mavis, the developers of Axie Infinity, are aware of the issues surrounding the sustainability of their game’s economy and working to address the issues caused by their current system. They are currently planning a transition to an economy driven by existing players rather than by bringing in new players. They’ve outlined the details in their whitepaper.

More generally speaking, an October 2021 report from DappRadar and the Blockchain Game Alliance showed that 55% of blockchain activity for that month was related to game dApps. That bodes well for gaming’s influence in the crypto market, as does large studios like Square Enix announcing support for NFTs and gaming’s ability to onboard new users into crypto.

Newer play-to-earn games, like the horse racing game Pegaxy, are embracing the model introduced by Axie Infinity to try to continue the generation of income for people living in developing countries. A good portion of players in these countries don’t have bank accounts, a problem that crypto as a whole is trying to solve.
Time will tell if the play-to-earn industry can weather its current difficulties and continue to drive the adoption of blockchain technology among the average population.
Want to learn more about crypto x gaming? Click here to read our exclusive Pro series on the topic.
Disclaimer: THIS IS NOT FINANCIAL OR INVESTMENT ADVICE. Only you are responsible for any capital-related decisions you make, and only you are accountable for the results.
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